Credit: 1.0 year long course
Grades: 11, 12
Course No. 6671
Prerequisite: Completion of 2 or more of the following Entertainment Technology skill courses (Mobile Game Design, Evolution of Games, Game Design, 3D Modeling, 3D Game Programming, CHS 2D Game Programming)
Once students have completed two or more Entertainment Technology skill courses, it’s time to put their new skills to use for an outside client! You’ll divide into teams to create, market, and sell your game while battling for the title of “Most Games Sold” using a virtual- dollar system. They will work with businesses, non-profits, schools, and other community organizations to gain experience with “real world” clients. Pay back to your community by creating apps, art, games, website, and more for local businesses.
Game Production and Marketing offers unique and exciting opportunities to students to gain marketing and sales experience. Flex your creative muscle and get your “blueprint for success.”
Game Production & Marketing Course Syllabus (coming soon)
Technology Education is an integrated, experienced-based instructional program designed to prepare a population that is knowledgeable about technology – its evolution, systems, techniques, uses and social and cultural significance. It results in the application of mathematics and science concepts to develop solutions to practical problems and extend human capabilities.
Technology education is an essential component of a comprehensive and experience-based science, technology, engineering, and mathematics (STEM) program. It develops technological literacy among students by demonstrating how mathematics and science is applied to the process of engineering design.